#0681
Aegislash

Aegislash

Ghost Steel

Abilities

  • Stance Change The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King's Shield.

Stat Points

HP
60
ATK
50
DEF
140
Sp. Atk
50
Sp. Def
140
SPE
60

Weakness and Resistance

2x ⦿ Super Effective
Fire Ground Ghost Dark
1x – Normal
Water Electric
0.5x △ Resists
Grass Ice Flying Psychic Rock Dragon Steel Fairy
0.25x ▼ Mostly Ineffective
Bug
0x × Immune
Normal Fighting Poison

Learnable Moves (43)

Name Type Category Power PP Description
Aerial Ace physical 60 20 This move never misses.
Air Slash special 75 16 Has a 30% chance of making the target flinch.
Attract status - 16 Gives the target the Infatuated status, where the Pokémon has a 50% chance of being unable to use moves while the Pokemon that gave the status is in the field. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Block status - 8 Gives the target the Can't Escape status, where the Pokémon cannot be switched out.
Brick Break physical 75 16 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Brutal Swing physical 60 20 —
Close Combat physical 120 8 Lowers the user's Defense and Sp. Def stats by 1 stage.
Destiny Bond status - 8 The user gains the Destiny Bound status, where if the Pokémon is knocked out by an opponent, that opponent will also be knocked out. This move fails if used in succession.
Double Hit physical 35 12 The user attacks twice in a row.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Flash Cannon special 80 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Gyro Ball physical - 8 The lower the user's Speed stat compared to the target's, the greater this move's power (ranging between 1 and 150).
Head Smash physical 150 8 The user takes 1/2 of the damage dealt by this move.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Iron Defense status - 16 Boosts the user's Defense stat by 2 stages.
Iron Head physical 80 16 Has a 20% chance of making the target flinch.
King's Shield status - 8 The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
Metal Sound status - 20 Lowers the target's Sp. Def stat by 2 stages.
Night Slash physical 70 20 This move has a 1 stage Critical-Hit Ratio Boost.
Poltergeist physical 110 8 This move fails if the target isn't holding an item
Power Trick status - 12 The user gains the Atk/Def Swapped status, which swaps the Pokémon's Attack and Defense stats.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psycho Cut physical 70 20 This move has a 1-stage Critical-Hit Ratio Boost.
Rain Dance status - 8 Summons rain for 5 turns.
Reflect status - 20 Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal physical - 16 The less HP the user has left, the greater this move's power (ranging between 20 and 200).
Rock Slide physical 75 12 Has a 30% chance of making targets flinch.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Sacred Sword physical 90 16 This move ignores the target's stat changes when dealing damage.
Screech status - 20 Lowers the target's Defense stat by 2 stages.
Shadow Ball special 80 16 Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Sneak physical 40 20 —
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Steel Beam special 140 8 After attacking, the user takes damage equal to 1/2 of its max HP.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Wide Guard status - 12 During the turn this move is used, the user protects its side from moves that target all allies.
Zen Headbutt physical 80 16 Has a 20% chance of making the target flinch.