| 4x ★ Extremely Effective |
Ice
|
|---|---|
| 2x ⦿ Super Effective |
Rock
Dragon
Fairy
|
| 1x – Normal |
Normal
Electric
Poison
Flying
Psychic
Ghost
Dark
Steel
|
| 0.5x △ Resists |
Fire
Water
Fighting
Bug
|
| 0.25x ▼ Mostly Ineffective |
Grass
|
| 0x × Immune |
Ground
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Acrobatics | physical | 55 | 16 | This move's power is doubled if the user isn't holding an item. | |
| Aerial Ace | physical | 60 | 20 | This move never misses. | |
| Agility | status | - | 20 | Boosts the user's Speed stat by 2 stages. | |
| Alluring Voice | special | 80 | 12 | Confuses the target if its stats were boosted during the turn this move is used. | |
| Body Slam | physical | 85 | 16 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| Brave Bird | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Breaking Swipe | physical | 60 | 16 | Lowers targets' Attack stats by 1 stage. | |
| Bulldoze | physical | 60 | 20 | Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved. | |
| Cotton Guard | status | - | 20 | Boosts the user's Defense stat by 3 stages. | |
| Dazzling Gleam | special | 80 | 12 | — | |
| Defog | status | - | 16 | Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| Double-Edge | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Draco Meteor | special | 130 | 8 | Lowers the user's Sp. Atk stat by 2 stages. | |
| Dragon Cheer | status | - | 16 | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. | |
| Dragon Claw | physical | 80 | 16 | — | |
| Dragon Dance | status | - | 20 | Boosts the user's Attack and Speed stats by 1 stage. | |
| Dragon Pulse | special | 85 | 12 | — | |
| Dragon Rush | physical | 100 | 12 | Has a 20% chance of making the target flinch. If the target has the Minimized status, this move's power is doubled and it will be sure to hit. | |
| Dual Wingbeat | physical | 40 | 12 | The user attacks twice in a row. | |
| Earthquake | physical | 100 | 12 | This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved. | |
| Endeavor | physical | - | 8 | Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Feather Dance | status | - | 16 | Lowers the target's Attack stat by 2 stages. | |
| Fire Blast | special | 110 | 8 | Has a 10% chance of burning the target. | |
| Fire Spin | special | 35 | 16 | Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out. | |
| Flamethrower | special | 90 | 16 | Has a 10% chance of burning the target. | |
| Fly | physical | 90 | 16 | The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Haze | status | - | 20 | Eliminates every stat change on the entire field. | |
| Heat Wave | special | 95 | 12 | Has a 10% chance of burning targets. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hurricane | special | 110 | 12 | Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Hyper Voice | special | 90 | 12 | — | |
| Ice Beam | special | 90 | 12 | Has a 10% chance of freezing the target. | |
| Moonblast | special | 95 | 16 | Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. | |
| Outrage | physical | 120 | 12 | The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused. | |
| Perish Song | status | - | 8 | Gives all Pokémon on the field the Perishing status, where the Pokémon will faint 3 turns after gaining the status. | |
| Play Rough | physical | 90 | 12 | Has a 10% chance of lowering the target's Attack stat by 1 stage. | |
| Pluck | physical | 60 | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. | |
| Power Swap | status | - | 12 | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Roar | status | - | 20 | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |
| Roost | status | - | 8 | Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Safeguard | status | - | 20 | Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused. | |
| Sing | status | - | 16 | Puts the target to sleep. | |
| Sky Attack | physical | 140 | 8 | The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Snowscape | status | - | 8 | Summons snow for 5 turns. | |
| Solar Beam | special | 120 | 12 | The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Steel Wing | physical | 70 | 20 | Has a 10% chance of boosting the user's Defense stat by 1 stage. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Tailwind | status | - | 16 | Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns. | |
| Thief | physical | 60 | 20 | If the user is not already holding an item, it steals the target's held item. | |
| Trailblaze | physical | 50 | 20 | Boosts the user's Speed stat by 1 stage. | |
| Uproar | special | 90 | 12 | The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep. | |
| Weather Ball | special | 50 | 12 | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. | |
| Will-O-Wisp | status | - | 16 | Burns the target. | |
| Wonder Room | status | - | 12 | Gives the entire field the Wonder Room status, where Pokémon's Defense and Sp. Def stats are swapped, for 5 turns. |