| 2x ⦿ Super Effective |
Fire
Flying
Psychic
Rock
|
|---|---|
| 1x – Normal |
Normal
Water
Electric
Ice
Ground
Ghost
Dragon
Dark
Steel
|
| 0.5x △ Resists |
Poison
Bug
Fairy
|
| 0.25x ▼ Mostly Ineffective |
Grass
Fighting
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Acid Spray | special | 40 | 20 | Lowers the target's Sp. Def stat by 2 stages. | |
| Agility | status | - | 20 | Boosts the user's Speed stat by 2 stages. | |
| Assurance | physical | 60 | 12 | This move's power is doubled if the target has already taken damage during the turn this move is used. | |
| Baton Pass | status | - | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Body Slam | physical | 85 | 16 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| Bounce | physical | 85 | 8 | The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn. This move has a 30% chance of paralyzing the target. | |
| Bug Bite | physical | 60 | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. | |
| Bug Buzz | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Cross Poison | physical | 70 | 20 | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |
| Dig | physical | 80 | 12 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | |
| Disable | status | - | 20 | Gives the target the Move Disabled status for 4 turns, where the Pokémon cannot use whichever move it last used before getting the status. | |
| Electroweb | special | 55 | 16 | Lowers targets Speed stats by 1 stage. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Fell Stinger | physical | 50 | 20 | Boosts the user's Attack stat by 3 stages if this move knocks out the target. | |
| First Impression | physical | 100 | 12 | This move fails unless it is the first move used by the user after it enters a battle. | |
| Focus Energy | status | - | 20 | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Foul Play | physical | 95 | 16 | The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. | |
| Giga Drain | special | 75 | 12 | The user's HP is restored by 1/2 of the damage dealt by this move. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Hex | special | 65 | 12 | This move's power is doubled ifthe target has a status condition. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Infestation | special | 20 | 20 | Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out. | |
| Knock Off | physical | 65 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| Leech Life | physical | 80 | 12 | The user's HP is restored by 1/2 of the damage dealt by this move. | |
| Lunge | physical | 80 | 16 | Lowers the target's Attack stat by 1 stage. | |
| Megahorn | physical | 120 | 12 | — | |
| Night Shade | special | - | 16 | Deals 50 HP of damage. | |
| Night Slash | physical | 70 | 20 | This move has a 1 stage Critical-Hit Ratio Boost. | |
| Pin Missile | physical | 25 | 20 | The user attacks 2 to 5 times in a row. | |
| Poison Jab | physical | 80 | 20 | Has a 30% chance of poisoning the target. | |
| Pounce | physical | 50 | 20 | Lowers the target's Speed stat by 1 stage. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psychic | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Rage Powder | status | - | 20 | The user redirects opponents' moves toward itself. This effect works only on single-target moves. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Scary Face | status | - | 12 | Lowers the target's Speed stat by 2 stages. | |
| Screech | status | - | 20 | Lowers the target's Defense stat by 2 stages. | |
| Shadow Sneak | physical | 40 | 20 | — | |
| Skitter Smack | physical | 70 | 12 | Lowers the target's Sp. Atk stat by 1 stage. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Sludge Bomb | special | 90 | 12 | Has a 30% chance of poisoning the target. | |
| Sludge Wave | special | 95 | 12 | Has a 10% chance of poisoning targets. | |
| Smart Strike | physical | 70 | 12 | This move never misses. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Spite | status | - | 12 | Removes 4 PP from the move last used by the target. | |
| Sticky Web | status | - | 20 | Gives the opponent's side the Sticky Web status, where Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected. | |
| Stomping Tantrum | physical | 75 | 12 | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. | |
| String Shot | status | - | 20 | Lowers targets' Speed stats by 2 stages. | |
| Struggle Bug | special | 50 | 12 | Lowers targets' Sp. Atk stats by 1 stage. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sucker Punch | physical | 70 | 8 | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Swords Dance | status | - | 20 | Boosts the user's Attack stat by 2 stages. | |
| Thief | physical | 60 | 20 | If the user is not already holding an item, it steals the target's held item. | |
| Throat Chop | physical | 80 | 16 | Gives the target the Throat Chopped status, where the Pokémon cannot use any sound-based moves for 2 turns. | |
| Toxic | status | - | 12 | Badly poisons the target. If the user is a Poison type, this move will never miss. | |
| Toxic Spikes | status | - | 20 | Gives the opponent's side the Toxic Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will be poisoned or badly poisoned if there are two instances. | |
| Toxic Thread | status | - | 20 | Lowers the target's Speed stat by 2 stages and poisons it. | |
| Trailblaze | physical | 50 | 20 | Boosts the user's Speed stat by 1 stage. | |
| Venoshock | special | 65 | 12 | This move's power is doubled if the target is poisoned or badly poisoned. | |
| X-Scissor | physical | 80 | 16 | — |