| 2x ⦿ Super Effective |
Bug
Ghost
Dark
|
|---|---|
| 1x – Normal |
Normal
Fire
Water
Grass
Electric
Ice
Poison
Ground
Flying
Rock
Dragon
Steel
Fairy
|
| 0.5x △ Resists |
Fighting
Psychic
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Ally Switch | status | - | 16 | The user switches spots with one of its allies. With each consecutive use, this move's chance of success becomes 1/3 of what it was before. | |
| Baton Pass | status | - | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Boomburst | special | 140 | 12 | — | |
| Calm Mind | status | - | 20 | Boosts the user's Sp. Atk and Sp.Def statsby 1 stage. | |
| Charge Beam | special | 50 | 12 | Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |
| Charm | status | - | 20 | Lowers the target's Attack stat by 2 stages. | |
| Cosmic Power | status | - | 20 | Boosts the user's Defense and Sp. Def stats by 1 stage. | |
| Curse | status | - | 12 | Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |
| Dazzling Gleam | special | 80 | 12 | — | |
| Disable | status | - | 20 | Gives the target the Move Disabled status for 4 turns, where the Pokémon cannot use whichever move it last used before getting the status. | |
| Double-Edge | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Draining Kiss | special | 50 | 12 | The user's HP is restored by 3/4 of the damage dealt by this move. | |
| Encore | status | - | 8 | Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Energy Ball | special | 90 | l | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Expanding Force | special | 80 | 12 | If the user is under the effect of Psychic Terrain, this move's power is boosted by 50% and its range extends to all opponents. | |
| Extrasensory | special | 80 | 20 | Has a 10% chance of making the target flinch. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Fake Tears | status | - | 20 | Lowers the target's Sp. Def stat by 2 stages. | |
| Flash Cannon | special | 80 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Future Sight | special | 120 | 12 | Gives the target the Future Attack status, where the Pokémon in the targeted spot will take damage 2 turns after the status is activated. | |
| Grass Knot | special | - | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| Gravity | status | - | 8 | Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used. | |
| Heal Bell | status | - | 8 | The user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies. | |
| Heal Pulse | status | - | 12 | Restores 1/2 of the target's max HP. | |
| Healing Wish | status | - | 12 | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Voice | special | 90 | 12 | — | |
| Hypnosis | status | - | 20 | Puts the target to sleep. | |
| Icy Wind | special | 55 | 16 | Lowers targets' Speed stats by 1 stage. | |
| Imprison | status | - | 12 | The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents. | |
| Knock Off | physical | 65 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| Light Screen | status | - | 20 | Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Metal Sound | status | - | 20 | Lowers the target's Sp. Def stat by 2 stages. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psychic | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Psychic Noise | special | 75 | 12 | Gives the target the Healing Prevented status, where the Pokémon is unable to restore HP from moves, abilities, or held items, for 2 turns. | |
| Psyshock | special | 80 | 12 | This is a special move, but the damage it deals is calculated using the target's Defense stat. | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Recover | status | - | 8 | Restores 1/2 of the user's max HP. | |
| Recycle | status | - | 12 | Regenerates the last held item that the user consumed. The user then holds this item once more. | |
| Reflect | status | - | 20 | Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Safeguard | status | - | 20 | Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused. | |
| Screech | status | - | 20 | Lowers the target's Defense stat by 2 stages. | |
| Self-Destruct | physical | 200 | 8 | The user faints upon using this move. | |
| Shadow Ball | special | 80 | 16 | Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Skill Swap | status | - | 12 | The user and the target swap their Abilities. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snarl | special | 55 | 16 | Lowers targets' Sp. Atk stats by 1 stage. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Stored Power | special | 20 | 12 | This move's power is increased by20 for each stage that the user's stats have been boosted. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Taunt | status | - | 20 | Gives the target the Taunted status, where the Pokémon can only use attacks. | |
| Thunder Wave | status | - | 20 | Paralyzes the target. | |
| Trick | status | - | 12 | The user and the target swap their held items. | |
| Trick Room | status | - | 8 | Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns. | |
| Uproar | special | 90 | 12 | The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep. | |
| Wish | status | - | 12 | Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status. | |
| Wrap | physical | 15 | 20 | Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out. | |
| Yawn | status | - | 12 | Makes the target drowsy. This move never misses. | |
| Zen Headbutt | physical | 80 | 16 | Has a 20% chance of making the target flinch. |