| 2x ⦿ Super Effective |
Bug
Ghost
Dark
|
|---|---|
| 1x – Normal |
Normal
Fire
Water
Grass
Electric
Ice
Poison
Ground
Flying
Rock
Dragon
Steel
Fairy
|
| 0.5x △ Resists |
Fighting
Psychic
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Alluring Voice | special | 80 | 12 | Confuses the target if its stats were boosted during the turn this move is used. | |
| Baby-Doll Eyes | status | - | 20 | Lowers the target's Attack stat by 1 stage. | |
| Baton Pass | status | - | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Bite | physical | 60 | 20 | Has a 30% chance of making the target flinch. | |
| Body Slam | physical | 85 | 16 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| Calm Mind | status | - | 20 | Boosts the user's Sp. Atk and Sp.Def statsby 1 stage. | |
| Charm | status | - | 20 | Lowers the target's Attack stat by 2 stages. | |
| Confuse Ray | status | - | 12 | Confuses the target. | |
| Copycat | status | - | 20 | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Covet | physical | 60 | 20 | f the user is not already holding an item, it steals the target's held item. | |
| Curse | status | - | 12 | Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |
| Dazzling Gleam | special | 80 | 12 | — | |
| Detect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move's chance of success becomes 1/3 of what it was before. | |
| Dig | physical | 80 | 12 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | |
| Double-Edge | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Draining Kiss | special | 50 | 12 | The user's HP is restored by 3/4 of the damage dealt by this move. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Expanding Force | special | 80 | 12 | If the user is under the effect of Psychic Terrain, this move's power is boosted by 50% and its range extends to all opponents. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Fake Tears | status | - | 20 | Lowers the target's Sp. Def stat by 2 stages. | |
| Flail | physical | - | 16 | The less HP the user has left, the greater this move's power (ranging between 20 and 200). | |
| Focus Energy | status | - | 20 | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Future Sight | special | 120 | 12 | Gives the target the Future Attack status, where the Pokémon in the targeted spot will take damage 2 turns after the status is activated. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Grass Knot | special | - | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| Gravity | status | - | 8 | Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Hyper Voice | special | 90 | 12 | — | |
| Imprison | status | - | 12 | The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents. | |
| Last Resort | physical | 140 | 8 | This move fails unless the user has already used all the other moves it knows. | |
| Light Screen | status | - | 20 | Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Magic Room | status | - | 12 | Gives the entire field the Magic Room status for 5 turns, where most held items will not work. | |
| Morning Sun | status | - | 8 | Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Mud-Slap | special | 20 | 12 | Lowers the target's Accuracy stat by 1 stage. | |
| Power Gem | special | 80 | 20 | — | |
| Power Swap | status | - | 12 | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psych Up | status | - | 12 | The user copies the target's stat changes. | |
| Psychic | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Psychic Fangs | physical | 85 | 12 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target's side. | |
| Psychic Noise | special | 75 | 12 | Gives the target the Healing Prevented status, where the Pokémon is unable to restore HP from moves, abilities, or held items, for 2 turns. | |
| Psychic Terrain | status | - | 12 | Turns the entire field into Psychic Terrain for 5 turns. | |
| Psyshock | special | 80 | 12 | This is a special move, but the damage it deals is calculated using the target's Defense stat. | |
| Quick Attack | physical | 40 | 20 | — | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Reflect | status | - | 20 | Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Roar | status | - | 20 | If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Safeguard | status | - | 20 | Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused. | |
| Shadow Ball | special | 80 | 16 | Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Skill Swap | status | - | 12 | The user and the target swap their Abilities. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Stored Power | special | 20 | 12 | This move's power is increased by20 for each stage that the user's stats have been boosted. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Thunder Wave | status | - | 20 | Paralyzes the target. | |
| Tickle | status | - | 20 | Lowers the target's Attack and Defense stats by 1 stage. | |
| Trick | status | - | 12 | The user and the target swap their held items. | |
| Trick Room | status | - | 8 | Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns. | |
| Weather Ball | special | 50 | 12 | When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type. | |
| Wish | status | - | 12 | Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status. | |
| Yawn | status | - | 12 | Makes the target drowsy. This move never misses. | |
| Zen Headbutt | physical | 80 | 16 | Has a 20% chance of making the target flinch. |