#0858
Hatterene

Hatterene

Psychic Fairy

Abilities

  • Healer The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.
  • Anticipation When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.
  • Magic Bounce Hidden Instead of being affected by other Pokémon's status moves, the Pokémon bounces them back at the user.

Stat Points

HP
57
ATK
90
DEF
95
Sp. Atk
136
Sp. Def
103
SPE
29

Weakness and Resistance

2x ⦿ Super Effective
Poison Ghost Steel
1x – Normal
Normal Fire Water Grass Electric Ice Ground Flying Bug Rock Dark Fairy
0.5x △ Resists
Psychic
0.25x ▼ Mostly Ineffective
Fighting
0x × Immune
Dragon

Learnable Moves (56)

Name Type Category Power PP Description
After You status - 16 Makes the target move immediately after the user.
Agility status - 20 Boosts the user's Speed stat by 2 stages.
Aromatic Mist status - 20 Boosts an ally's Sp. Def stat by 1 stage.
Baton Pass status - 20 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.
Brutal Swing physical 60 20 —
Calm Mind status - 20 Boosts the user's Sp. Atk and Sp.Def statsby 1 stage.
Charm status - 20 Lowers the target's Attack stat by 2 stages.
Dark Pulse special 80 16 Has a 20% chance of making the target flinch.
Dazzling Gleam special 80 12 —
Draining Kiss special 50 12 The user's HP is restored by 3/4 of the damage dealt by this move.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Expanding Force special 80 12 If the user is under the effect of Psychic Terrain, this move's power is boosted by 50% and its range extends to all opponents.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Future Sight special 120 12 Gives the target the Future Attack status, where the Pokémon in the targeted spot will take damage 2 turns after the status is activated.
Giga Drain special 75 12 The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Gravity status - 8 Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used.
Heal Pulse status - 12 Restores 1/2 of the target's max HP.
Healing Wish status - 12 The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Life Dew status - 12 Restores 1/4 of the max HP of the user and its allies.
Light Screen status - 20 Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Magic Powder status - 20 Changes the target's type to Psychic.
Magic Room status - 12 Gives the entire field the Magic Room status for 5 turns, where most held items will not work.
Misty Explosion special 100 8 If the user is under the effect of Misty Terrain, this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain status - 12 Turns the entire field into Misty Terrain for 5 turns.
Mystical Fire special 75 12 Lowers the target's Sp. Atk stat by 1 stage.
Nuzzle physical 20 20 Paralyzes the target.
Pain Split status - 20 The user adds its remaining HP to the target's remaining HP, then splits the total in half for them to share.
Play Rough physical 90 12 Has a 10% chance of lowering the target's Attack stat by 1 stage.
Power Swap status - 12 The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power Whip physical 120 12 —
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psychic special 90 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise special 75 12 Gives the target the Healing Prevented status, where the Pokémon is unable to restore HP from moves, abilities, or held items, for 2 turns.
Psychic Terrain status - 12 Turns the entire field into Psychic Terrain for 5 turns.
Psycho Cut physical 70 20 This move has a 1-stage Critical-Hit Ratio Boost.
Psyshock special 80 12 This is a special move, but the damage it deals is calculated using the target's Defense stat.
Quash status - 16 Causes the target to move last in the turn.
Reflect status - 20 Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Safeguard status - 20 Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused.
Shadow Ball special 80 16 Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow Claw physical 70 16 This move has a 1-stage Critical-Hit Ratio Boost.
Skill Swap status - 12 The user and the target swap their Abilities.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stored Power special 20 12 This move's power is increased by20 for each stage that the user's stats have been boosted.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Thunder Wave status - 20 Paralyzes the target.
Trick status - 12 The user and the target swap their held items.
Trick Room status - 8 Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns.
Wonder Room status - 12 Gives the entire field the Wonder Room status, where Pokémon's Defense and Sp. Def stats are swapped, for 5 turns.