| 4x ★ Extremely Effective |
Flying
|
|---|---|
| 2x ⦿ Super Effective |
Fire
Ice
Poison
Psychic
Fairy
|
| 1x – Normal |
Normal
Fighting
Bug
Ghost
Dragon
Steel
|
| 0.5x △ Resists |
Water
Grass
Electric
Ground
Rock
Dark
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Aerial Ace | physical | 60 | 20 | This move never misses. | |
| Air Cutter | special | 60 | 20 | This move has a1-stage Critical-Hit Ratio Boost. | |
| Air Slash | special | 75 | 16 | Has a 30% chance of making the target flinch. | |
| Aura Sphere | special | 80 | 20 | This move never misses. | |
| Baton Pass | status | - | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Brave Bird | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Brick Break | physical | 75 | 16 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | |
| Bulk Up | status | - | 20 | Boosts the user's Attack and Defense stats by 1 stage. | |
| Bullet Seed | physical | 25 | 20 | The user attacks 2 to 5 times in a row. | |
| Close Combat | physical | 120 | 8 | Lowers the user's Defense and Sp. Def stats by 1 stage. | |
| Coaching | status | - | 12 | Boosts allies' Attack and Defense stats by 1 stage. | |
| Confuse Ray | status | - | 12 | Confuses the target. | |
| Defog | status | - | 16 | Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| Double Team | status | - | 16 | Boosts the user's evasiveness by 1 stage. | |
| Dual Wingbeat | physical | 40 | 12 | The user attacks twice in a row. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Energy Ball | special | 90 | l | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Feather Dance | status | - | 16 | Lowers the target's Attack stat by 2 stages. | |
| Focus Blast | special | 120 | 8 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Focus Punch | physical | 150 | 20 | This move fails if the user has already taken damage from a move in the same turn. | |
| Frenzy Plant | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Giga Drain | special | 75 | 12 | The user's HP is restored by 1/2 of the damage dealt by this move. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Grass Knot | special | - | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| Grassy Glide | physical | 55 | 20 | If the user is under the effect of Grassy Terrain, this move’s priority becomes +1. | |
| Grassy Terrain | status | - | 12 | Turns the entire field into Grassy Terrain for 5 turns. | |
| Haze | status | - | 20 | Eliminates every stat change on the entire field. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Knock Off | physical | 65 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| Leaf Blade | physical | 90 | 16 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Leaf Storm | special | 130 | 8 | Lowers the user's Sp. Atk stat by 2 stages. | |
| Light Screen | status | - | 20 | Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Low Kick | physical | - | 20 | The heavier the target, the greater this move's power (ranging between 20 and 120). | |
| Low Sweep | physical | 65 | 20 | Lowers the target's Speed stat by 1 stage. | |
| Nasty Plot | status | - | 20 | Boosts the user's Sp. Atk stat by 2 stages. | |
| Night Shade | special | - | 16 | Deals 50 HP of damage. | |
| Pluck | physical | 60 | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Reversal | physical | - | 16 | The less HP the user has left, the greater this move's power (ranging between 20 and 200). | |
| Rock Tomb | physical | 60 | 16 | Lowers the target's Speed stat by 1 stage. | |
| Roost | status | - | 8 | Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Scary Face | status | - | 12 | Lowers the target's Speed stat by 2 stages. | |
| Seed Bomb | physical | 80 | 16 | — | |
| Shadow Claw | physical | 70 | 16 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Shadow Sneak | physical | 40 | 20 | — | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Smack Down | physical | 50 | 16 | If the target is off the ground, it gains the Landed status, where the Pokémon is now grounded and can be affected by Ground-type moves. This move can hit a target that has the Sky-High status. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Solar Beam | special | 120 | 12 | The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Steel Wing | physical | 70 | 20 | Has a 10% chance of boosting the user's Defense stat by 1 stage. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sucker Punch | physical | 70 | 8 | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Swords Dance | status | - | 20 | Boosts the user's Attack stat by 2 stages. | |
| Synthesis | status | - | 8 | Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Tailwind | status | - | 16 | Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns. | |
| Taunt | status | - | 20 | Gives the target the Taunted status, where the Pokémon can only use attacks. | |
| Trailblaze | physical | 50 | 20 | Boosts the user's Speed stat by 1 stage. | |
| Triple Arrows | physical | 90 | 20 | Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a I-stage Critical-Hit Ratio Boost. | |
| U-turn | physical | 70 | 20 | After attacking, the user switchesout of battle to be replaced by another party Pokémon. | |
| Upper Hand | physical | 65 | 16 | Makes the target flinch. This move fails if the target isn't about to use a priority move. |