#1019
Hydrapple

Hydrapple

Grass Dragon

Abilities

  • Supersweet Syrup When the Pokémon enters a battle, opponents' evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.
  • Regenerator The Pokémon has 1/3 of its max HP restored when it switches out of battle.
  • Sticky Hold Hidden The Pokémon's held item cannot be stolen or removed by other Pokémon.

Stat Points

HP
106
ATK
80
DEF
110
Sp. Atk
120
Sp. Def
80
SPE
44

Weakness and Resistance

4x ★ Extremely Effective
Ice
2x ⦿ Super Effective
Poison Flying Bug Dragon Fairy
1x – Normal
Normal Fire Fighting Psychic Rock Ghost Dark Steel
0.5x △ Resists
Ground
0.25x ▼ Mostly Ineffective
Water Grass Electric

Learnable Moves (51)

Name Type Category Power PP Description
Body Press physical 80 12 The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body Slam physical 85 16 Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Breaking Swipe physical 60 16 Lowers targets' Attack stats by 1 stage.
Bug Bite physical 60 20 If the target is holding a Berry, the user eats that Berry and gains its effect.
Bullet Seed physical 25 20 The user attacks 2 to 5 times in a row.
Curse status - 12 Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Double Hit physical 35 12 The user attacks twice in a row.
Double-Edge physical 120 16 The user takes 1/3 of the damage dealt by this move.
Draco Meteor special 130 8 Lowers the user's Sp. Atk stat by 2 stages.
Dragon Cheer status - 16 Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Pulse special 85 12 —
Dragon Tail physical 60 12 If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Earth Power special 90 12 Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Earthquake physical 100 12 This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Energy Ball special 90 l Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Fickle Beam special 80 8 This move has a 30% chance of its power being doubled.
Giga Drain special 75 12 The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Grass Knot special - 20 The heavier the target, the greater this move’s power (ranging between 20 and 120).
Grassy Glide physical 55 20 If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Grassy Terrain status - 12 Turns the entire field into Grassy Terrain for 5 turns.
Growth status - 20 Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
Gyro Ball physical - 8 The lower the user's Speed stat compared to the target's, the greater this move's power (ranging between 1 and 150).
Heavy Slam physical - 12 The more the user outweighs the target, the greater this move's power (ranging between 40 and 120). If the target has the Minimized status, this move's power is doubled and it will be sure to hit.
Hydro Pump special 110 8 —
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Infestation special 20 20 Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
Leaf Storm special 130 8 Lowers the user's Sp. Atk stat by 2 stages.
Nasty Plot status - 20 Boosts the user's Sp. Atk stat by 2 stages.
Outrage physical 120 12 The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Pollen Puff special 90 16 When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
Pounce physical 50 20 Lowers the target's Speed stat by 1 stage.
Power Whip physical 120 12 —
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Rain Dance status - 8 Summons rain for 5 turns.
Recover status - 8 Restores 1/2 of the user's max HP.
Recycle status - 12 Regenerates the last held item that the user consumed. The user then holds this item once more.
Reflect status - 20 Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Seed Bomb physical 80 16 —
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Solar Beam special 120 12 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch physical 70 8 This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Sweet Scent status - 20 Lowers targets' evasiveness by 2 stages.
Syrup Bomb special 60 12 eed
Uproar special 90 12 The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.
Yawn status - 12 Makes the target drowsy. This move never misses.