#0015.1
Mega Beedrill

Mega Beedrill

Poison Bug

Abilities

  • Adaptability Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.

Stat Points

HP
65
ATK
150
DEF
40
Sp. Atk
15
Sp. Def
80
SPE
145

Weakness and Resistance

2x ⦿ Super Effective
Fire Flying Psychic Rock
1x – Normal
Normal Water Electric Ice Ground Ghost Dragon Dark Steel
0.5x △ Resists
Poison Bug Fairy
0.25x ▼ Mostly Ineffective
Grass Fighting

Learnable Moves (53)

Name Type Category Power PP Description
Acrobatics physical 55 16 This move's power is doubled if the user isn't holding an item.
Aerial Ace physical 60 20 This move never misses.
Agility status - 20 Boosts the user's Speed stat by 2 stages.
Air Cutter special 60 20 This move has a1-stage Critical-Hit Ratio Boost.
Assurance physical 60 12 This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract status - 16 Gives the target the Infatuated status, where the Pokémon has a 50% chance of being unable to use moves while the Pokemon that gave the status is in the field. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baton Pass status - 20 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.
Brick Break physical 75 16 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Brutal Swing physical 60 20 —
Bug Bite physical 60 20 If the target is holding a Berry, the user eats that Berry and gains its effect.
Bug Buzz special 90 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Cross Poison physical 70 20 Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Double Hit physical 35 12 The user attacks twice in a row.
Double-Edge physical 120 16 The user takes 1/3 of the damage dealt by this move.
Drill Run physical 80 12 This move has a 1-stage Critical-Hit Ratio Boost.
Dual Wingbeat physical 40 12 The user attacks twice in a row.
Electroweb special 55 16 Lowers targets Speed stats by 1 stage.
Endeavor physical - 8 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Fell Stinger physical 50 20 Boosts the user's Attack stat by 3 stages if this move knocks out the target.
Focus Energy status - 20 The user gains a 2-stage Critical-Hit Ratio Boost.
Giga Drain special 75 12 The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Iron Defense status - 16 Boosts the user's Defense stat by 2 stages.
Knock Off physical 65 20 This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Lunge physical 80 16 Lowers the target's Attack stat by 1 stage.
Payback physical 50 12 This move's power is double if the user attacks after the target.
Pin Missile physical 25 20 The user attacks 2 to 5 times in a row.
Poison Jab physical 80 20 Has a 30% chance of poisoning the target.
Pollen Puff special 90 16 When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
Pounce physical 50 20 Lowers the target's Speed stat by 1 stage.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Screech status - 20 Lowers the target's Defense stat by 2 stages.
Skitter Smack physical 70 12 Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb special 90 12 Has a 30% chance of poisoning the target.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam special 120 12 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
String Shot status - 20 Lowers targets' Speed stats by 2 stages.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Thief physical 60 20 If the user is not already holding an item, it steals the target's held item.
Throat Chop physical 80 16 Gives the target the Throat Chopped status, where the Pokémon cannot use any sound-based moves for 2 turns.
Toxic status - 12 Badly poisons the target. If the user is a Poison type, this move will never miss.
Toxic Spikes status - 20 Gives the opponent's side the Toxic Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will be poisoned or badly poisoned if there are two instances.
U-turn physical 70 20 After attacking, the user switchesout of battle to be replaced by another party Pokémon.
Venoshock special 65 12 This move's power is doubled if the target is poisoned or badly poisoned.
X-Scissor physical 80 16 —