| 2x ⦿ Super Effective |
Electric
Ice
Poison
Rock
Steel
|
|---|---|
| 1x – Normal |
Normal
Fire
Water
Flying
Psychic
Ghost
Fairy
|
| 0.5x △ Resists |
Grass
Dark
|
| 0.25x ▼ Mostly Ineffective |
Fighting
Bug
|
| 0x × Immune |
Ground
Dragon
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| After You | status | - | 16 | Makes the target move immediately after the user. | |
| Air Slash | special | 75 | 16 | Has a 30% chance of making the target flinch. | |
| Alluring Voice | special | 80 | 12 | Confuses the target if its stats were boosted during the turn this move is used. | |
| Amnesia | status | - | 20 | Boosts the user's Sp. Def stat by 2 stages. | |
| Baton Pass | status | - | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Blizzard | special | 110 | 8 | Has a 10% chance of freezing the target. | |
| Body Slam | physical | 85 | 16 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| Bounce | physical | 85 | 8 | The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn. This move has a 30% chance of paralyzing the target. | |
| Brick Break | physical | 75 | 16 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | |
| Calm Mind | status | - | 20 | Boosts the user's Sp. Atk and Sp.Def statsby 1 stage. | |
| Charge | status | - | 20 | Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status, where the power of the Pokémon's next Electric-type move will be doubled. | |
| Charm | status | - | 20 | Lowers the target's Attack stat by 2 stages. | |
| Chilling Water | special | 50 | 20 | Lowers the target's Attack stat by 1 stage. | |
| Copycat | status | - | 20 | The user mimics the move that was last used. This move fails if no other move has been used yet. | |
| Cosmic Power | status | - | 20 | Boosts the user's Defense and Sp. Def stats by 1 stage. | |
| Dazzling Gleam | special | 80 | 12 | — | |
| Dig | physical | 80 | 12 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | |
| Double-Edge | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Drain Punch | physical | 75 | 12 | The user's HP is restored by 1/20f the damage dealt by this move. | |
| Draining Kiss | special | 50 | 12 | The user's HP is restored by 3/4 of the damage dealt by this move. | |
| Dual Wingbeat | physical | 40 | 12 | The user attacks twice in a row. | |
| Encore | status | - | 8 | Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status. | |
| Endeavor | physical | - | 8 | Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Fake Tears | status | - | 20 | Lowers the target's Sp. Def stat by 2 stages. | |
| Fire Blast | special | 110 | 8 | Has a 10% chance of burning the target. | |
| Fire Punch | physical | 75 | 16 | Has a 10% chance of burning the target. | |
| Flamethrower | special | 90 | 16 | Has a 10% chance of burning the target. | |
| Fling | physical | - | 12 | This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |
| Focus Blast | special | 120 | 8 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Focus Punch | physical | 150 | 20 | This move fails if the user has already taken damage from a move in the same turn. | |
| Follow Me | status | - | 20 | The user redirects opponents' moves toward itself. This effect works only on single-target moves. | |
| Future Sight | special | 120 | 12 | Gives the target the Future Attack status, where the Pokémon in the targeted spot will take damage 2 turns after the status is activated. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Grass Knot | special | - | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| Gravity | status | - | 8 | Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used. | |
| Heal Pulse | status | - | 12 | Restores 1/2 of the target's max HP. | |
| Healing Wish | status | - | 12 | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Hyper Voice | special | 90 | 12 | — | |
| Ice Beam | special | 90 | 12 | Has a 10% chance of freezing the target. | |
| Ice Punch | physical | 75 | 16 | Has a 10% chance of freezing the target. | |
| Icy Wind | special | 55 | 16 | Lowers targets' Speed stats by 1 stage. | |
| Imprison | status | - | 12 | The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents. | |
| Knock Off | physical | 65 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| Life Dew | status | - | 12 | Restores 1/4 of the max HP of the user and its allies. | |
| Light Screen | status | - | 20 | Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Meteor Beam | special | 120 | 12 | The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |
| Meteor Mash | physical | 90 | 12 | Has a 20% chance of boosting the user's Attack stat by 1 stage. | |
| Misty Explosion | special | 100 | 8 | If the user is under the effect of Misty Terrain, this move's power is boosted by 50%. The user faints upon using this move. | |
| Misty Terrain | status | - | 12 | Turns the entire field into Misty Terrain for 5 turns. | |
| Moonblast | special | 95 | 16 | Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. | |
| Moonlight | status | - | 8 | Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead. | |
| Mystical Fire | special | 75 | 12 | Lowers the target's Sp. Atk stat by 1 stage. | |
| Night Shade | special | - | 16 | Deals 50 HP of damage. | |
| Play Rough | physical | 90 | 12 | Has a 10% chance of lowering the target's Attack stat by 1 stage. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psych Up | status | - | 12 | The user copies the target's stat changes. | |
| Psychic | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Psyshock | special | 80 | 12 | This is a special move, but the damage it deals is calculated using the target's Defense stat. | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Reflect | status | - | 20 | Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Safeguard | status | - | 20 | Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused. | |
| Shadow Ball | special | 80 | 16 | Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Sing | status | - | 16 | Puts the target to sleep. | |
| Skill Swap | status | - | 12 | The user and the target swap their Abilities. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Solar Beam | special | 120 | 12 | The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Stealth Rock | status | - | 20 | Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type. | |
| Stored Power | special | 20 | 12 | This move's power is increased by20 for each stage that the user's stats have been boosted. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Sweet Kiss | status | - | 12 | Confuses the target. | |
| Thief | physical | 60 | 20 | If the user is not already holding an item, it steals the target's held item. | |
| Thunder | special | 110 | 12 | Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |
| Thunder Punch | physical | 75 | 16 | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | status | - | 20 | Paralyzes the target. | |
| Thunderbolt | special | 90 | 16 | Has a 10% chance of paralyzing the target. | |
| Tickle | status | - | 20 | Lowers the target's Attack and Defense stats by 1 stage. | |
| Tri Attack | special | 80 | 12 | Has a 20% chance of leaving the target burned, frozen, or paralyzed. | |
| Trick | status | - | 12 | The user and the target swap their held items. | |
| Uproar | special | 90 | 12 | The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep. | |
| Water Pulse | special | 60 | 20 | Has a 20% chance of confusing the target. | |
| Wish | status | - | 12 | Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status. | |
| Wonder Room | status | - | 12 | Gives the entire field the Wonder Room status, where Pokémon's Defense and Sp. Def stats are swapped, for 5 turns. | |
| Zen Headbutt | physical | 80 | 16 | Has a 20% chance of making the target flinch. |