#0670.2
Mega Floette

Mega Floette

Fairy

Abilities

  • Fairy Aura Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.

Stat Points

HP
74
ATK
85
DEF
87
Sp. Atk
155
Sp. Def
148
SPE
102

Weakness and Resistance

2x ⦿ Super Effective
Poison Steel
1x – Normal
Normal Fire Water Grass Electric Ice Ground Flying Psychic Rock Ghost Fairy
0.5x △ Resists
Fighting Bug Dark
0x × Immune
Dragon

Learnable Moves (41)

Name Type Category Power PP Description
Alluring Voice special 80 12 Confuses the target if its stats were boosted during the turn this move is used.
Baton Pass status - 20 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.
Calm Mind status - 20 Boosts the user's Sp. Atk and Sp.Def statsby 1 stage.
Charm status - 20 Lowers the target's Attack stat by 2 stages.
Chilling Water special 50 20 Lowers the target's Attack stat by 1 stage.
Copycat status - 20 The user mimics the move that was last used. This move fails if no other move has been used yet.
Dazzling Gleam special 80 12 —
Draining Kiss special 50 12 The user's HP is restored by 3/4 of the damage dealt by this move.
Endeavor physical - 8 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Energy Ball special 90 l Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Giga Drain special 75 12 The user's HP is restored by 1/2 of the damage dealt by this move.
Grass Knot special - 20 The heavier the target, the greater this move’s power (ranging between 20 and 120).
Grassy Terrain status - 12 Turns the entire field into Grassy Terrain for 5 turns.
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Light of Ruin special 140 8 The user takes 1/2 of the damage dealt by this move.
Light Screen status - 20 Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Misty Terrain status - 12 Turns the entire field into Misty Terrain for 5 turns.
Moonblast special 95 16 Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Petal Blizzard physical 90 16 —
Petal Dance special 120 12 The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Pollen Puff special 90 16 When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psychic special 90 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Rain Dance status - 8 Summons rain for 5 turns.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Safeguard status - 20 Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused.
Seed Bomb physical 80 16 —
Skill Swap status - 12 The user and the target swap their Abilities.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Solar Beam special 120 12 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Stored Power special 20 12 This move's power is increased by20 for each stage that the user's stats have been boosted.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Synthesis status - 8 Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Tearful Look status - 20 Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Trailblaze physical 50 20 Boosts the user's Speed stat by 1 stage.
Trick status - 12 The user and the target swap their held items.
Wish status - 12 Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.