| 2x ⦿ Super Effective |
Poison
Ghost
Steel
|
|---|---|
| 1x – Normal |
Normal
Fire
Water
Grass
Electric
Ice
Ground
Flying
Bug
Rock
Dark
Fairy
|
| 0.5x △ Resists |
Psychic
|
| 0.25x ▼ Mostly Ineffective |
Fighting
|
| 0x × Immune |
Dragon
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Alluring Voice | special | 80 | 12 | Confuses the target if its stats were boosted during the turn this move is used. | |
| Aura Sphere | special | 80 | 20 | This move never misses. | |
| Body Slam | physical | 85 | 16 | Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit. | |
| Calm Mind | status | - | 20 | Boosts the user's Sp. Atk and Sp.Def statsby 1 stage. | |
| Charge Beam | special | 50 | 12 | Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. | |
| Charm | status | - | 20 | Lowers the target's Attack stat by 2 stages. | |
| Confuse Ray | status | - | 12 | Confuses the target. | |
| Dazzling Gleam | special | 80 | 12 | — | |
| Destiny Bond | status | - | 8 | The user gains the Destiny Bound status, where if the Pokémon is knocked out by an opponent, that opponent will also be knocked out. This move fails if used in succession. | |
| Disable | status | - | 20 | Gives the target the Move Disabled status for 4 turns, where the Pokémon cannot use whichever move it last used before getting the status. | |
| Double Team | status | - | 16 | Boosts the user's evasiveness by 1 stage. | |
| Draining Kiss | special | 50 | 12 | The user's HP is restored by 3/4 of the damage dealt by this move. | |
| Encore | status | - | 8 | Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Energy Ball | special | 90 | l | Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage. | |
| Expanding Force | special | 80 | 12 | If the user is under the effect of Psychic Terrain, this move's power is boosted by 50% and its range extends to all opponents. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Fire Punch | physical | 75 | 16 | Has a 10% chance of burning the target. | |
| Fling | physical | - | 12 | This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |
| Focus Blast | special | 120 | 8 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Grass Knot | special | - | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| Gravity | status | - | 8 | Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used. | |
| Guard Swap | status | - | 12 | The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. | |
| Heal Pulse | status | - | 12 | Restores 1/2 of the target's max HP. | |
| Healing Wish | status | - | 12 | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Hyper Voice | special | 90 | 12 | — | |
| Hypnosis | status | - | 20 | Puts the target to sleep. | |
| Ice Punch | physical | 75 | 16 | Has a 10% chance of freezing the target. | |
| Icy Wind | special | 55 | 16 | Lowers targets' Speed stats by 1 stage. | |
| Imprison | status | - | 12 | The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents. | |
| Knock Off | physical | 65 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| Life Dew | status | - | 12 | Restores 1/4 of the max HP of the user and its allies. | |
| Light Screen | status | - | 20 | Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Magic Room | status | - | 12 | Gives the entire field the Magic Room status for 5 turns, where most held items will not work. | |
| Mean Look | status | - | 8 | Gives the target the Can't Escape status, where the Pokémon cannot be switched out. | |
| Memento | status | - | 12 | Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. | |
| Misty Explosion | special | 100 | 8 | If the user is under the effect of Misty Terrain, this move's power is boosted by 50%. The user faints upon using this move. | |
| Misty Terrain | status | - | 12 | Turns the entire field into Misty Terrain for 5 turns. | |
| Moonblast | special | 95 | 16 | Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. | |
| Mystical Fire | special | 75 | 12 | Lowers the target's Sp. Atk stat by 1 stage. | |
| Night Shade | special | - | 16 | Deals 50 HP of damage. | |
| Pain Split | status | - | 20 | The user adds its remaining HP to the target's remaining HP, then splits the total in half for them to share. | |
| Power Swap | status | - | 12 | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psych Up | status | - | 12 | The user copies the target's stat changes. | |
| Psychic | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Psychic Noise | special | 75 | 12 | Gives the target the Healing Prevented status, where the Pokémon is unable to restore HP from moves, abilities, or held items, for 2 turns. | |
| Psychic Terrain | status | - | 12 | Turns the entire field into Psychic Terrain for 5 turns. | |
| Psyshock | special | 80 | 12 | This is a special move, but the damage it deals is calculated using the target's Defense stat. | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Reflect | status | - | 20 | Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Safeguard | status | - | 20 | Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused. | |
| Shadow Ball | special | 80 | 16 | Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Shadow Sneak | physical | 40 | 20 | — | |
| Skill Swap | status | - | 12 | The user and the target swap their Abilities. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Stored Power | special | 20 | 12 | This move's power is increased by20 for each stage that the user's stats have been boosted. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Swagger | status | - | 16 | Boosts the target's Attack stat by 2 stages and confuses it. | |
| Taunt | status | - | 20 | Gives the target the Taunted status, where the Pokémon can only use attacks. | |
| Thief | physical | 60 | 20 | If the user is not already holding an item, it steals the target's held item. | |
| Thunder Punch | physical | 75 | 16 | Has a 10% chance of paralyzing the target. | |
| Thunder Wave | status | - | 20 | Paralyzes the target. | |
| Thunderbolt | special | 90 | 16 | Has a 10% chance of paralyzing the target. | |
| Trick | status | - | 12 | The user and the target swap their held items. | |
| Trick Room | status | - | 8 | Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns. | |
| Triple Axel | physical | 20 | 12 | The user attacks 3 times in a row-first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses. | |
| Vacuum Wave | special | 40 | 20 | — | |
| Will-O-Wisp | status | - | 16 | Burns the target. | |
| Wish | status | - | 12 | Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status. | |
| Wonder Room | status | - | 12 | Gives the entire field the Wonder Room status, where Pokémon's Defense and Sp. Def stats are swapped, for 5 turns. | |
| Zen Headbutt | physical | 80 | 16 | Has a 20% chance of making the target flinch. |