#0212.1
Mega Scizor

Mega Scizor

Bug Steel

Abilities

  • Technician Boosts the power of the Pokémon's moves by 50% if their power is 60 or less.

Stat Points

HP
70
ATK
150
DEF
140
Sp. Atk
65
Sp. Def
100
SPE
75

Weakness and Resistance

4x ★ Extremely Effective
Fire
1x – Normal
Water Electric Fighting Ground Flying Rock Ghost Dark
0.5x △ Resists
Normal Ice Psychic Bug Dragon Steel Fairy
0.25x ▼ Mostly Ineffective
Grass
0x × Immune
Poison

Learnable Moves (63)

Name Type Category Power PP Description
Acrobatics physical 55 16 This move's power is doubled if the user isn't holding an item.
Aerial Ace physical 60 20 This move never misses.
Agility status - 20 Boosts the user's Speed stat by 2 stages.
Air Cutter special 60 20 This move has a1-stage Critical-Hit Ratio Boost.
Air Slash special 75 16 Has a 30% chance of making the target flinch.
Assurance physical 60 12 This move's power is doubled if the target has already taken damage during the turn this move is used.
Baton Pass status - 20 The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.
Brick Break physical 75 16 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Brutal Swing physical 60 20 —
Bug Bite physical 60 20 If the target is holding a Berry, the user eats that Berry and gains its effect.
Bug Buzz special 90 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Bullet Punch physical 40 20 —
Close Combat physical 120 8 Lowers the user's Defense and Sp. Def stats by 1 stage.
Counter physical - 20 The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
Curse status - 12 Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Defog status - 16 Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
Double Hit physical 35 12 The user attacks twice in a row.
Double Team status - 16 Boosts the user's evasiveness by 1 stage.
Double-Edge physical 120 16 The user takes 1/3 of the damage dealt by this move.
Dual Wingbeat physical 40 12 The user attacks twice in a row.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Feint physical 30 12 This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Flash Cannon special 80 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fling physical - 12 This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Energy status - 20 The user gains a 2-stage Critical-Hit Ratio Boost.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Hard Press physical - 12 The more HP the target has left, the greater this move's power (ranging between 1 and 100).
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Iron Defense status - 16 Boosts the user's Defense stat by 2 stages.
Iron Head physical 80 16 Has a 20% chance of making the target flinch.
Knock Off physical 65 20 This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Light Screen status - 20 Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Lunge physical 80 16 Lowers the target's Attack stat by 1 stage.
Night Slash physical 70 20 This move has a 1 stage Critical-Hit Ratio Boost.
Pounce physical 50 20 Lowers the target's Speed stat by 1 stage.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psycho Cut physical 70 20 This move has a 1-stage Critical-Hit Ratio Boost.
Quick Attack physical 40 20 —
Quick Guard status - 16 The user protects itself and its allies from priority moves for the turn.
Rain Dance status - 8 Summons rain for 5 turns.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal physical - 16 The less HP the user has left, the greater this move's power (ranging between 20 and 200).
Roost status - 8 Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Sandstorm status - 8 Summons a sandstorm for 5 turns.
Scary Face status - 12 Lowers the target's Speed stat by 2 stages.
Skitter Smack physical 70 12 Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Steel Beam special 140 8 After attacking, the user takes damage equal to 1/2 of its max HP.
Steel Wing physical 70 20 Has a 10% chance of boosting the user's Defense stat by 1 stage.
Struggle Bug special 50 12 Lowers targets' Sp. Atk stats by 1 stage.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Superpower physical 120 8 Lowers the user's Attack and Defense stats by 1 stage.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Tailwind status - 16 Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns.
Thief physical 60 20 If the user is not already holding an item, it steals the target's held item.
Trailblaze physical 50 20 Boosts the user's Speed stat by 1 stage.
U-turn physical 70 20 After attacking, the user switchesout of battle to be replaced by another party Pokémon.
Vacuum Wave special 40 20 —
X-Scissor physical 80 16 —