#0745.1
Midday Form Lycanroc

Midday Form Lycanroc

Rock

Abilities

  • Keen Eye The Pokémon ignores changes to targets' evasiveness and its accuracy cannot be lowered.
  • Sand Rush Doubles the Pokémon's Speed stat in a sandstorm.
  • Steadfast Hidden When the Pokémon flinches, its Speed stat is boosted by 1 stage.

Stat Points

HP
75
ATK
115
DEF
65
Sp. Atk
55
Sp. Def
65
SPE
112

Weakness and Resistance

2x ⦿ Super Effective
Water Grass Fighting Ground Steel
1x – Normal
Electric Ice Psychic Bug Rock Ghost Dragon Dark Fairy
0.5x △ Resists
Normal Fire Poison Flying

Learnable Moves (58)

Name Type Category Power PP Description
Accelerock physical 40 20 —
Agility status - 20 Boosts the user's Speed stat by 2 stages.
Assurance physical 60 12 This move's power is doubled if the target has already taken damage during the turn this move is used.
Bite physical 60 20 Has a 30% chance of making the target flinch.
Body Slam physical 85 16 Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Brick Break physical 75 16 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Bulk Up status - 20 Boosts the user's Attack and Defense stats by 1 stage.
Bulldoze physical 60 20 Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Charm status - 20 Lowers the target's Attack stat by 2 stages.
Close Combat physical 120 8 Lowers the user's Defense and Sp. Def stats by 1 stage.
Crunch physical 80 16 Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dig physical 80 12 The user gains the Underground status on the turn this move is used, then attacks on the following turn.
Double Team status - 16 Boosts the user's evasiveness by 1 stage.
Double-Edge physical 120 16 The user takes 1/3 of the damage dealt by this move.
Drill Run physical 80 12 This move has a 1-stage Critical-Hit Ratio Boost.
Earth Power special 90 12 Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Endeavor physical - 8 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Fire Fang physical 65 16 Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
Howl status - 20 Boosts the Attack stats of the user and its allies by 1 stage.
Hyper Voice special 90 12 —
Iron Defense status - 16 Boosts the user's Defense stat by 2 stages.
Iron Head physical 80 16 Has a 20% chance of making the target flinch.
Iron Tail physical 100 16 Has a 30% chance of lowering the target's Defense stat by 1 stage.
Last Resort physical 140 8 This move fails unless the user has already used all the other moves it knows.
Mud-Slap special 20 12 Lowers the target's Accuracy stat by 1 stage.
Play Rough physical 90 12 Has a 10% chance of lowering the target's Attack stat by 1 stage.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psychic Fangs physical 85 12 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target's side.
Quick Attack physical 40 20 —
Quick Guard status - 16 The user protects itself and its allies from priority moves for the turn.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar status - 20 If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Blast physical 25 12 The user attacks 2 to 5 times in a row.
Rock Slide physical 75 12 Has a 30% chance of making targets flinch.
Rock Tomb physical 60 16 Lowers the target's Speed stat by 1 stage.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Sandstorm status - 8 Summons a sandstorm for 5 turns.
Scary Face status - 12 Lowers the target's Speed stat by 2 stages.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snarl special 55 16 Lowers targets' Sp. Atk stats by 1 stage.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Stealth Rock status - 20 Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type.
Stomping Tantrum physical 75 12 This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Stone Edge physical 100 8 This move has a 1-stage Critical-Hit Ratio Boost.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch physical 70 8 This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Tail Slap physical 25 12 The user attacks 2 to 5 times in a row.
Taunt status - 20 Gives the target the Taunted status, where the Pokémon can only use attacks.
Thrash physical 120 12 The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Thunder Fang physical 65 16 Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Trailblaze physical 50 20 Boosts the user's Speed stat by 1 stage.
Zen Headbutt physical 80 16 Has a 20% chance of making the target flinch.