| 4x ★ Extremely Effective |
Fire
|
|---|---|
| 1x – Normal |
Water
Electric
Fighting
Ground
Flying
Rock
Ghost
Dark
|
| 0.5x △ Resists |
Normal
Ice
Psychic
Bug
Dragon
Steel
Fairy
|
| 0.25x ▼ Mostly Ineffective |
Grass
|
| 0x × Immune |
Poison
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Acrobatics | physical | 55 | 16 | This move's power is doubled if the user isn't holding an item. | |
| Aerial Ace | physical | 60 | 20 | This move never misses. | |
| Agility | status | - | 20 | Boosts the user's Speed stat by 2 stages. | |
| Air Cutter | special | 60 | 20 | This move has a1-stage Critical-Hit Ratio Boost. | |
| Air Slash | special | 75 | 16 | Has a 30% chance of making the target flinch. | |
| Assurance | physical | 60 | 12 | This move's power is doubled if the target has already taken damage during the turn this move is used. | |
| Baton Pass | status | - | 20 | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in. | |
| Brick Break | physical | 75 | 16 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | |
| Brutal Swing | physical | 60 | 20 | — | |
| Bug Bite | physical | 60 | 20 | If the target is holding a Berry, the user eats that Berry and gains its effect. | |
| Bug Buzz | special | 90 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Bullet Punch | physical | 40 | 20 | — | |
| Close Combat | physical | 120 | 8 | Lowers the user's Defense and Sp. Def stats by 1 stage. | |
| Counter | physical | - | 20 | The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used. | |
| Curse | status | - | 12 | Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |
| Defog | status | - | 16 | Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain. | |
| Double Hit | physical | 35 | 12 | The user attacks twice in a row. | |
| Double Team | status | - | 16 | Boosts the user's evasiveness by 1 stage. | |
| Double-Edge | physical | 120 | 16 | The user takes 1/3 of the damage dealt by this move. | |
| Dual Wingbeat | physical | 40 | 12 | The user attacks twice in a row. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Feint | physical | 30 | 12 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |
| Flash Cannon | special | 80 | 12 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Fling | physical | - | 12 | This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |
| Focus Energy | status | - | 20 | The user gains a 2-stage Critical-Hit Ratio Boost. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Hard Press | physical | - | 12 | The more HP the target has left, the greater this move's power (ranging between 1 and 100). | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Iron Defense | status | - | 16 | Boosts the user's Defense stat by 2 stages. | |
| Iron Head | physical | 80 | 16 | Has a 20% chance of making the target flinch. | |
| Knock Off | physical | 65 | 20 | This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |
| Light Screen | status | - | 20 | Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles. | |
| Lunge | physical | 80 | 16 | Lowers the target's Attack stat by 1 stage. | |
| Night Slash | physical | 70 | 20 | This move has a 1 stage Critical-Hit Ratio Boost. | |
| Pounce | physical | 50 | 20 | Lowers the target's Speed stat by 1 stage. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Psycho Cut | physical | 70 | 20 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Quick Attack | physical | 40 | 20 | — | |
| Quick Guard | status | - | 16 | The user protects itself and its allies from priority moves for the turn. | |
| Rain Dance | status | - | 8 | Summons rain for 5 turns. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Reversal | physical | - | 16 | The less HP the user has left, the greater this move's power (ranging between 20 and 200). | |
| Roost | status | - | 8 | Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Sandstorm | status | - | 8 | Summons a sandstorm for 5 turns. | |
| Scary Face | status | - | 12 | Lowers the target's Speed stat by 2 stages. | |
| Skitter Smack | physical | 70 | 12 | Lowers the target's Sp. Atk stat by 1 stage. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Steel Beam | special | 140 | 8 | After attacking, the user takes damage equal to 1/2 of its max HP. | |
| Steel Wing | physical | 70 | 20 | Has a 10% chance of boosting the user's Defense stat by 1 stage. | |
| Struggle Bug | special | 50 | 12 | Lowers targets' Sp. Atk stats by 1 stage. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Superpower | physical | 120 | 8 | Lowers the user's Attack and Defense stats by 1 stage. | |
| Swords Dance | status | - | 20 | Boosts the user's Attack stat by 2 stages. | |
| Tailwind | status | - | 16 | Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns. | |
| Thief | physical | 60 | 20 | If the user is not already holding an item, it steals the target's held item. | |
| Trailblaze | physical | 50 | 20 | Boosts the user's Speed stat by 1 stage. | |
| U-turn | physical | 70 | 20 | After attacking, the user switchesout of battle to be replaced by another party Pokémon. | |
| Vacuum Wave | special | 40 | 20 | — | |
| X-Scissor | physical | 80 | 16 | — |