| 2x ⦿ Super Effective |
Water
Ground
Rock
|
|---|---|
| 1x – Normal |
Normal
Electric
Fighting
Poison
Flying
Psychic
Ghost
Dragon
Dark
|
| 0.5x △ Resists |
Fire
Grass
Ice
Bug
Steel
Fairy
|
| Name | Type | Category | Power | PP | Description |
|---|---|---|---|---|---|
| Acrobatics | physical | 55 | 16 | This move's power is doubled if the user isn't holding an item. | |
| Amnesia | status | - | 20 | Boosts the user's Sp. Def stat by 2 stages. | |
| Attract | status | - | 16 | Gives the target the Infatuated status, where the Pokémon has a 50% chance of being unable to use moves while the Pokemon that gave the status is in the field. This move will fail against a target that is the same gender as the user or whose gender is unknown. | |
| Belch | special | 120 | 12 | This move fails unless the userhas eaten a Berry during the battle. | |
| Bite | physical | 60 | 20 | Has a 30% chance of making the target flinch. | |
| Blaze Kick | physical | 85 | 12 | Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |
| Brick Break | physical | 75 | 16 | Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side. | |
| Burning Jealousy | special | 70 | 8 | Burns targets if their stats were boosted during the turn this move is used. | |
| Crunch | physical | 80 | 16 | Has a 20% chance of lowering the target's Defense stat by 1 stage. | |
| Dig | physical | 80 | 12 | The user gains the Underground status on the turn this move is used, then attacks on the following turn. | |
| Endure | status | - | 12 | During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Facade | physical | 70 | 20 | This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned. | |
| Fake Out | physical | 40 | 12 | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. | |
| Fire Blast | special | 110 | 8 | Has a 10% chance of burning the target. | |
| Fire Punch | physical | 75 | 16 | Has a 10% chance of burning the target. | |
| Fire Spin | special | 35 | 16 | Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out. | |
| Flame Charge | physical | 50 | 20 | Boosts the user's Speed stat by 1 stage. | |
| Flamethrower | special | 90 | 16 | Has a 10% chance of burning the target. | |
| Flare Blitz | physical | 120 | 16 | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | |
| Fling | physical | - | 12 | This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |
| Focus Blast | special | 120 | 8 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |
| Giga Impact | physical | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Grass Knot | special | - | 20 | The heavier the target, the greater this move’s power (ranging between 20 and 120). | |
| Gunk Shot | physical | 120 | 8 | Has a 30% chance of poisoning the target. | |
| Heat Wave | special | 95 | 12 | Has a 10% chance of burning targets. | |
| Helping Hand | status | - | 20 | Boosts the power of an ally’s move by 50% during the turn this move is used. | |
| Hyper Beam | special | 150 | 8 | The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn. | |
| Iron Tail | physical | 100 | 16 | Has a 30% chance of lowering the target's Defense stat by 1 stage. | |
| Low Kick | physical | - | 20 | The heavier the target, the greater this move's power (ranging between 20 and 120). | |
| Low Sweep | physical | 65 | 20 | Lowers the target's Speed stat by 1 stage. | |
| Nasty Plot | status | - | 20 | Boosts the user's Sp. Atk stat by 2 stages. | |
| Overheat | special | 130 | 8 | Lowers the user's Sp. Atk stat by 2 stages. | |
| Payback | physical | 50 | 12 | This move's power is double if the user attacks after the target. | |
| Protect | status | - | 8 | The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before. | |
| Recycle | status | - | 12 | Regenerates the last held item that the user consumed. The user then holds this item once more. | |
| Rest | status | - | 8 | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |
| Rock Slide | physical | 75 | 12 | Has a 30% chance of making targets flinch. | |
| Rock Tomb | physical | 60 | 16 | Lowers the target's Speed stat by 1 stage. | |
| Round | special | 60 | 16 | If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled. | |
| Scorching Sands | special | 70 | 12 | Has a 30% chance of burning the target. Cures the user and target of being frozen. | |
| Shadow Claw | physical | 70 | 16 | This move has a 1-stage Critical-Hit Ratio Boost. | |
| Sleep Talk | status | - | 12 | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |
| Snore | special | 50 | 16 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |
| Solar Beam | special | 120 | 12 | The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition. | |
| Stuff Cheeks | status | - | 12 | The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry. | |
| Substitute | status | - | 12 | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |
| Sunny Day | status | - | 8 | Summons harsh sunlight for 5 turns. | |
| Superpower | physical | 120 | 8 | Lowers the user's Attack and Defense stats by 1 stage. | |
| Taunt | status | - | 20 | Gives the target the Taunted status, where the Pokémon can only use attacks. | |
| Temper Flare | physical | 75 | 12 | This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn. | |
| Thief | physical | 60 | 20 | If the user is not already holding an item, it steals the target's held item. | |
| Throat Chop | physical | 80 | 16 | Gives the target the Throat Chopped status, where the Pokémon cannot use any sound-based moves for 2 turns. | |
| Uproar | special | 90 | 12 | The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep. | |
| Will-O-Wisp | status | - | 16 | Burns the target. | |
| Yawn | status | - | 12 | Makes the target drowsy. This move never misses. |