#1013
Sinistcha

Sinistcha

Grass Ghost

Abilities

  • Hospitality When the Pokémon enters a battle, it restores 1/4 of its ally's max HP.
  • Heatproof Hidden Halves the damage the Pokémon takes from Fire-type moves and from being burned.

Stat Points

HP
71
ATK
60
DEF
106
Sp. Atk
121
Sp. Def
80
SPE
70

Weakness and Resistance

2x ⦿ Super Effective
Fire Ice Flying Ghost Dark
1x – Normal
Poison Psychic Bug Rock Dragon Steel Fairy
0.5x △ Resists
Water Grass Electric Ground
0x × Immune
Normal Fighting

Learnable Moves (35)

Name Type Category Power PP Description
Calm Mind status - 20 Boosts the user's Sp. Atk and Sp.Def statsby 1 stage.
Curse status - 12 Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Energy Ball special 90 l Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Foul Play physical 95 16 The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Giga Drain special 75 12 The user's HP is restored by 1/2 of the damage dealt by this move.
Grassy Terrain status - 12 Turns the entire field into Grassy Terrain for 5 turns.
Hex special 65 12 This move's power is doubled ifthe target has a status condition.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Imprison status - 12 The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents.
Iron Defense status - 16 Boosts the user's Defense stat by 2 stages.
Leaf Storm special 130 8 Lowers the user's Sp. Atk stat by 2 stages.
Life Dew status - 12 Restores 1/4 of the max HP of the user and its allies.
Matcha Gotcha special 80 16 Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
Memento status - 12 Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Nasty Plot status - 20 Boosts the user's Sp. Atk stat by 2 stages.
Night Shade special - 16 Deals 50 HP of damage.
Pain Split status - 20 The user adds its remaining HP to the target's remaining HP, then splits the total in half for them to share.
Phantom Force physical 90 12 The user gains the Concealed status, where the Pokémon cannot be hit by moves and is unaffected by terrain, on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Poltergeist physical 110 8 This move fails if the target isn't holding an item
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psych Up status - 12 The user copies the target's stat changes.
Rage Powder status - 20 The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Reflect status - 20 Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Scald special 80 16 Has a 30% chance of burning the target. Cures the user and target of being frozen.
Shadow Ball special 80 16 Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Solar Beam special 120 12 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Spite status - 12 Removes 4 PP from the move last used by the target.
Strength Sap status - 12 Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
Stun Spore status - 20 Paralyzes the target.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Trick Room status - 8 Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns.
Uproar special 90 12 The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.