#0959
Tinkaton

Tinkaton

Steel Fairy

Abilities

  • Mold Breaker The Pokémon's moves are unaffected by the Ability of the target (with certain exceptions).
  • Own Tempo The Pokémon cannot become confused and is unaffected by Intimidate.
  • Pickpocket Hidden When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.

Stat Points

HP
85
ATK
75
DEF
77
Sp. Atk
70
Sp. Def
105
SPE
94

Weakness and Resistance

2x ⦿ Super Effective
Fire Ground
1x – Normal
Water Electric Fighting Ghost Steel
0.5x △ Resists
Normal Grass Ice Flying Psychic Rock Dark Fairy
0.25x ▼ Mostly Ineffective
Bug
0x × Immune
Poison Dragon

Learnable Moves (47)

Name Type Category Power PP Description
Baby-Doll Eyes status - 20 Lowers the target's Attack stat by 1 stage.
Brick Break physical 75 16 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Brutal Swing physical 60 20 —
Bulldoze physical 60 20 Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
Covet physical 60 20 f the user is not already holding an item, it steals the target's held item.
Draining Kiss special 50 12 The user's HP is restored by 3/4 of the damage dealt by this move.
Encore status - 8 Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status.
Endeavor physical - 8 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Fake Out physical 40 12 Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
Fake Tears status - 20 Lowers the target's Sp. Def stat by 2 stages.
Feint physical 30 12 This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Flash Cannon special 80 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Flatter status - 16 Boosts the target's Sp. Atk statbyl stage and confuses it.
Fling physical - 12 This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Foul Play physical 95 16 The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Gigaton Hammer physical 160 8 This move can't be used twice in a row.
Hard Press physical - 12 The more HP the target has left, the greater this move's power (ranging between 1 and 100).
Heavy Slam physical - 12 The more the user outweighs the target, the greater this move's power (ranging between 40 and 120). If the target has the Minimized status, this move's power is doubled and it will be sure to hit.
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
Ice Hammer physical 100 12 Lowers the user's Speed stat by 1 stage.
Knock Off physical 65 20 This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Light Screen status - 20 Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Metal Sound status - 20 Lowers the target's Sp. Def stat by 2 stages.
Play Rough physical 90 12 Has a 10% chance of lowering the target's Attack stat by 1 stage.
Pounce physical 50 20 Lowers the target's Speed stat by 1 stage.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Quash status - 16 Causes the target to move last in the turn.
Reflect status - 20 Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Slide physical 75 12 Has a 30% chance of making targets flinch.
Rock Tomb physical 60 16 Lowers the target's Speed stat by 1 stage.
Screech status - 20 Lowers the target's Defense stat by 2 stages.
Skill Swap status - 12 The user and the target swap their Abilities.
Skitter Smack physical 70 12 Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down physical 50 16 If the target is off the ground, it gains the Landed status, where the Pokémon is now grounded and can be affected by Ground-type moves. This move can hit a target that has the Sky-High status.
Stealth Rock status - 20 Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type.
Steel Beam special 140 8 After attacking, the user takes damage equal to 1/2 of its max HP.
Stone Edge physical 100 8 This move has a 1-stage Critical-Hit Ratio Boost.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sweet Kiss status - 12 Confuses the target.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Thief physical 60 20 If the user is not already holding an item, it steals the target's held item.
Thunder Wave status - 20 Paralyzes the target.
Wood Hammer physical 120 16 The user takes 1/3 of the damage dealt by this move.