#0733
Toucannon

Toucannon

Normal Flying

Abilities

  • Keen Eye The Pokémon ignores changes to targets' evasiveness and its accuracy cannot be lowered.
  • Skill Link The Pokémon's multistrike moves always hit the maximum number of times.
  • Sheer Force Hidden The Pokémon's moves lose their additional effects, but the power of those moves will be boosted by 30%.

Stat Points

HP
80
ATK
120
DEF
75
Sp. Atk
75
Sp. Def
75
SPE
60

Weakness and Resistance

2x ⦿ Super Effective
Electric Ice Rock
1x – Normal
Normal Fire Water Fighting Poison Flying Psychic Dragon Dark Steel Fairy
0.5x △ Resists
Grass Bug
0x × Immune
Ground Ghost

Learnable Moves (53)

Name Type Category Power PP Description
Acrobatics physical 55 16 This move's power is doubled if the user isn't holding an item.
Aerial Ace physical 60 20 This move never misses.
Air Cutter special 60 20 This move has a1-stage Critical-Hit Ratio Boost.
Air Slash special 75 16 Has a 30% chance of making the target flinch.
Attract status - 16 Gives the target the Infatuated status, where the Pokémon has a 50% chance of being unable to use moves while the Pokemon that gave the status is in the field. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Beak Blast physical 120 8 If the user is hit by a contact move before it uses this move, the attacker will be burned.
Boomburst special 140 12 —
Brave Bird physical 120 16 The user takes 1/3 of the damage dealt by this move.
Brick Break physical 75 16 Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
Bullet Seed physical 25 20 The user attacks 2 to 5 times in a row.
Drill Peck physical 80 20 —
Dual Wingbeat physical 40 12 The user attacks twice in a row.
Encore status - 8 Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status.
Endeavor physical - 8 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Feather Dance status - 16 Lowers the target's Attack stat by 2 stages.
Flame Charge physical 50 20 Boosts the user's Speed stat by 1 stage.
Flash Cannon special 80 12 Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fly physical 90 16 The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Gunk Shot physical 120 8 Has a 30% chance of poisoning the target.
Heat Wave special 95 12 Has a 10% chance of burning targets.
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
Hurricane special 110 12 Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Hyper Voice special 90 12 —
Knock Off physical 65 20 This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Overheat special 130 8 Lowers the user's Sp. Atk stat by 2 stages.
Pluck physical 60 20 If the target is holding a Berry, the user eats that Berry and gains its effect.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Psych Up status - 12 The user copies the target's stat changes.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Rock Blast physical 25 12 The user attacks 2 to 5 times in a row.
Roost status - 8 Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Scary Face status - 12 Lowers the target's Speed stat by 2 stages.
Screech status - 20 Lowers the target's Defense stat by 2 stages.
Seed Bomb physical 80 16 —
Sky Attack physical 140 8 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down physical 50 16 If the target is off the ground, it gains the Landed status, where the Pokémon is now grounded and can be affected by Ground-type moves. This move can hit a target that has the Sky-High status.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Steel Wing physical 70 20 Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Swords Dance status - 20 Boosts the user's Attack stat by 2 stages.
Tailwind status - 16 Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns.
Temper Flare physical 75 12 This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Thief physical 60 20 If the user is not already holding an item, it steals the target's held item.
Throat Chop physical 80 16 Gives the target the Throat Chopped status, where the Pokémon cannot use any sound-based moves for 2 turns.
U-turn physical 70 20 After attacking, the user switchesout of battle to be replaced by another party Pokémon.
Uproar special 90 12 The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.