#0748
Toxapex

Toxapex

Water Poison

Abilities

  • Merciless The Pokémon's attacks become critical hits if the target is poisoned or badly poisoned.
  • Limber The Pokémon cannot be paralyzed.
  • Regenerator Hidden The Pokémon has 1/3 of its max HP restored when it switches out of battle.

Stat Points

HP
50
ATK
63
DEF
152
Sp. Atk
53
Sp. Def
142
SPE
35

Weakness and Resistance

2x ⦿ Super Effective
Electric Ground Psychic
1x – Normal
Normal Grass Flying Rock Ghost Dragon Dark
0.5x △ Resists
Fire Water Ice Fighting Poison Bug Steel Fairy

Learnable Moves (51)

Name Type Category Power PP Description
Acid Spray special 40 20 Lowers the target's Sp. Def stat by 2 stages.
Baneful Bunker status - 8 The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
Bite physical 60 20 Has a 30% chance of making the target flinch.
Blizzard special 110 8 Has a 10% chance of freezing the target.
Body Slam physical 85 16 Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
Chilling Water special 50 20 Lowers the target's Attack stat by 1 stage.
Cross Poison physical 70 20 Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Gunk Shot physical 120 8 Has a 30% chance of poisoning the target.
Haze status - 20 Eliminates every stat change on the entire field.
Hex special 65 12 This move's power is doubled ifthe target has a status condition.
Hydro Pump special 110 8 —
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Ice Beam special 90 12 Has a 10% chance of freezing the target.
Ice Spinner physical 80 16 Removes any terrain.
Icy Wind special 55 16 Lowers targets' Speed stats by 1 stage.
Infestation special 20 20 Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
Iron Defense status - 16 Boosts the user's Defense stat by 2 stages.
Light Screen status - 20 Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Liquidation physical 85 12 Has a 20% chance of lowering the target's Defense stat by 1 stage.
Lunge physical 80 16 Lowers the target's Attack stat by 1 stage.
Mud Shot special 55 16 Lowers the target's Speed stat by 1 stage.
Muddy Water special 90 12 Has a 30% chance of lowering targets' accuracy by 1 stage.
Pain Split status - 20 The user adds its remaining HP to the target's remaining HP, then splits the total in half for them to share.
Payback physical 50 12 This move's power is double if the user attacks after the target.
Pin Missile physical 25 20 The user attacks 2 to 5 times in a row.
Poison Jab physical 80 20 Has a 30% chance of poisoning the target.
Pounce physical 50 20 Lowers the target's Speed stat by 1 stage.
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Rain Dance status - 8 Summons rain for 5 turns.
Recover status - 8 Restores 1/2 of the user's max HP.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Scary Face status - 12 Lowers the target's Speed stat by 2 stages.
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Sludge Bomb special 90 12 Has a 30% chance of poisoning the target.
Sludge Wave special 95 12 Has a 10% chance of poisoning targets.
Smack Down physical 50 16 If the target is off the ground, it gains the Landed status, where the Pokémon is now grounded and can be affected by Ground-type moves. This move can hit a target that has the Sky-High status.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Spit Up special - 12 The higher the user's Stockpiling level, the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Stockpile status - 20 Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Surf special 90 16 This move's power is doubled against targets that have the Submerged status.
Swallow status - 12 The higher the user's Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user's max HP is restored. Level 2: 1/2 of the user's max HP is restored. Level 3: The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Toxic status - 12 Badly poisons the target. If the user is a Poison type, this move will never miss.
Toxic Spikes status - 20 Gives the opponent's side the Toxic Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will be poisoned or badly poisoned if there are two instances.
Venoshock special 65 12 This move's power is doubled if the target is poisoned or badly poisoned.
Water Pulse special 60 20 Has a 20% chance of confusing the target.
Wide Guard status - 12 During the turn this move is used, the user protects its side from moves that target all allies.