#0763
Tsareena

Tsareena

Grass

Abilities

  • Leaf Guard The Pokémon is immune to status conditions in harsh sunlight.
  • Queenly Majesty Opponents are unable to use priority moves against the Pokémon or its allies.
  • Sweet Veil Hidden The Pokémon and its allies cannot become drowsy or be put to sleep.

Stat Points

HP
72
ATK
120
DEF
98
Sp. Atk
50
Sp. Def
98
SPE
72

Weakness and Resistance

2x ⦿ Super Effective
Fire Ice Poison Flying Bug
1x – Normal
Normal Fighting Psychic Rock Ghost Dragon Dark Steel Fairy
0.5x △ Resists
Water Grass Electric Ground

Learnable Moves (54)

Name Type Category Power PP Description
Acrobatics physical 55 16 This move's power is doubled if the user isn't holding an item.
Acupressure status - 20 Boosts the Attack, Defense, Sp.Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
Aromatic Mist status - 20 Boosts an ally's Sp. Def stat by 1 stage.
Bounce physical 85 8 The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Bullet Seed physical 25 20 The user attacks 2 to 5 times in a row.
Charm status - 20 Lowers the target's Attack stat by 2 stages.
Dazzling Gleam special 80 12 —
Draining Kiss special 50 12 The user's HP is restored by 3/4 of the damage dealt by this move.
Endeavor physical - 8 Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure status - 12 During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Energy Ball special 90 l Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
Facade physical 70 20 This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
Flail physical - 16 The less HP the user has left, the greater this move's power (ranging between 20 and 200).
Fling physical - 12 This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Giga Drain special 75 12 The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact physical 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Grass Knot special - 20 The heavier the target, the greater this move’s power (ranging between 20 and 120).
Grassy Glide physical 55 20 If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
Grassy Terrain status - 12 Turns the entire field into Grassy Terrain for 5 turns.
Helping Hand status - 20 Boosts the power of an ally’s move by 50% during the turn this move is used.
High Jump Kick physical 130 12 If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
Hyper Beam special 150 8 The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Knock Off physical 65 20 This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Leaf Storm special 130 8 Lowers the user's Sp. Atk stat by 2 stages.
Light Screen status - 20 Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Low Kick physical - 20 The heavier the target, the greater this move's power (ranging between 20 and 120).
Low Sweep physical 65 20 Lowers the target's Speed stat by 1 stage.
Mega Kick physical 120 8 —
Payback physical 50 12 This move's power is double if the user attacks after the target.
Petal Blizzard physical 90 16 —
Play Rough physical 90 12 Has a 10% chance of lowering the target's Attack stat by 1 stage.
Power Whip physical 120 12 —
Protect status - 8 The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Rapid Spin physical 20 20 Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Reflect status - 20 Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Rest status - 8 Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round special 60 16 If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Seed Bomb physical 80 16 —
Sleep Talk status - 12 Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore special 50 16 Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam special 120 12 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Solar Blade physical 125 12 The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Substitute status - 12 The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day status - 8 Summons harsh sunlight for 5 turns.
Swagger status - 16 Boosts the target's Attack stat by 2 stages and confuses it.
Sweet Scent status - 20 Lowers targets' evasiveness by 2 stages.
Synthesis status - 8 Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Taunt status - 20 Gives the target the Taunted status, where the Pokémon can only use attacks.
Teeter Dance status - 20 Confuses all other Pokémon on the field.
Trailblaze physical 50 20 Boosts the user's Speed stat by 1 stage.
Triple Axel physical 20 12 The user attacks 3 times in a row-first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Trop Kick physical 85 16 Lowers the target's Attack stat by 1 stage.
U-turn physical 70 20 After attacking, the user switchesout of battle to be replaced by another party Pokémon.
Zen Headbutt physical 80 16 Has a 20% chance of making the target flinch.